Community Update #4 - Guild Wars 2.0
Entry posted by Lelling ·
As the reshaping of OC continues, the biggest, and so far most untouched, area that will need to be affected is Guild Wars 2. Let's talk about the future of Guild Wars 2 and OpenCommunity!
Guild Wars 2 Club
As part of the modernisation of our website, the Guild Wars 2 section has been moved into a club of its own, becoming our third specialized area of the website! This includes all the general Guild Wars 2 forums, but does not include the GW2 guild subforums.
Check out the announcement here:
Our New GW2 Project
As OpenCommunity is moving away from organising events, we find that there is a lack of Teamspeak platforms hosting Guild Wars 2 groups. Since we still have a running Teamspeak, we figured we would extend our support to anyone wishing to still run events on Teamspeak. As such, we want to announce our new Guild Wars 2 project, which hopes to establish a neutral place for independent event organisers, and just guilds and groups in general.
So, what is it, how will it work, what is even happening? Let's break it down!
- A Neutral Platform
The idea behind this new platform is a separate section on the OC teamspeak where each group can get its own area within which it is fully autonomous. The Players vs. Events group was recently given such an area, and we wish to extend this opportunity to any group that desires it!
Each group with such an area will have full autonomy over its channels, as well as moderation rights, similar to what Community Guilds got under the old system, except with more powers and privileges. Groups will have more protections and a more dynamic permission system, basically being little islands inside of the platform.
OpenCommunity will not have any direct influence on when and which events any of these groups choose to run, as well as on how they choose to run them, and they will enjoy full autonomy with regards to their members. Each group will be able to set their own internal rules and regulations, and will also be in charge of enforcing those rules internally.
This platform would be open to any group, regardless of whether or not they organise any events on their own, and can just be used to provide a cosy voice chat home for those who need or desire it. For those who organise events, this means they will have more visibility, and for smaller guilds it should mean they'll have more chances to join activities!
- Website & Calendar Support
The groups will also get their own area on the website, in the form of clubs. We've had some great success trying out clubs, and they have many features and are very flexible in terms of what they can be used for - from discussions, to questions, to information pages and calendars, a club offers a guild a micro-site of its own, which the leader(s) of the club can fully customise.
They can also appoint their own moderators, and are completely in control of what kind of content appears in their club!
We'll also be returning the Calendar to our website, and members will be able to see events from all clubs they are a member of, meaning it'll be a great go-to place for anyone wishing to see who is doing what event!
- Eventual Goals
So what is our goal with this? We've said before that we do not want OpenCommunity to be seen as a service provider, so this move seems kind of counter-productive.
This is still true, however, this is also a project that we thought was really cool, and something currently missing in the Guild Wars 2 community. Our intention is to see if this idea picks up any traction, and eventually create an independent, self-running Teamspeak. If it does not, we can most likely continue to accommodate a small number of groups, even if this project ends up being shelved.
The Future of OC Guilds
We've already discussed integrated guilds in the past, now let's take a look at what's going to happen with the other OpenCommunity guilds.
With the move towards a more community-focused OpenCommunity, and the addition of this platform, guilds that were previously under the umbrella of "OpenCommunity guilds", will now have the ability to move to the new independent area.
While guilds can continue to exist inside of OpenCommunity, there will no longer be a label such as "an OpenCommunity guild". The existing guild sections on the website and teamspeak will be deprecated, as there will be no more need for them, and guilds will instead be able to have the (more independent) guild area on Teamspeak and a club on the website.
Guild leaders who wish to transfer to this new area should get in touch with us, either via the OC Teams discord or directly here on the website!
OC Raid Discord
As we're no longer organising raids, the OC raid discord has been inactive since we went into downtime. However, there are still many members on it who might be interested in raiding, so before we fully shut down the discord, we wish to hear from anyone who organises, or is interested in organising raids. Let us know, and we can give you a shoutout in our closing announcement on the raider discord!
Coinciding with this project, we'll be cleaning up our teamspeak and reshaping it to fit our new direction for OpenCommunity better. We will be clearing out most of the existing channels, and replacing them with a brand new structure, as well as re-evaluating the various tags.
The Community Member - GW2 tag will be getting deprecated, however, as Guild Wars 2, and all our members within it, held such a special place in OpenCommunity we will be replacing it with an exclusive legacy tag. This tag will remain on all identities which had the GW2 tag beforehand as a kind of vanity tag to show off your legacy status. Note that we wont be reassigning these tags, so make sure you don't lose your identity! (For help with preserving your identity, you can check out the relevant Teamspeak tips post.)
We're planning a lot of cool changes for the Teamspeak itself, and we'll go through more details and specifics regarding those in a future update. Stay tuned!
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