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This event repeats every 30 years until 30/03/17


Time: 17:00 UTC / 18:00 CET
TeamSpeak: Required
The Crucible of Eternity is a bastion of illegal Inquest activity! It's up to us to stop whatever experiments they're running in there and put an end to this madness!
Looking to complete your dungeon achievements? Interested in the lore, or just never found the time or party to do the dungeons? Join us for a full run of Story Mode and all 3 explorable paths of Crucible of Eternity! You don't need any prior knowledge of the dungeon or any of the fights! It is recommended that you bring a level 80 character, but you will need at least a level 78 character for Story Mode, and a level 80 character for Exploration paths 1, 2 and 3! No masteries are required for the content. Crucible of Eternity is generally considered a more complex dungeon taking a generally long amount of time compared to other dungeons, but we can go as slowly or as quickly as the party wants! Altogether it should take us approximately an hour and a half.
The Dungeon Night events are a series of 8 (or more, *looks at Arah*) events focused on completing all 8 of the core GW2 dungeons. You don't have to show up for all of them and can just drop in for the ones you like! We encourage both newer or veteran members alike to come along, as long as they're happy to experience the content fully - we most likely will not be skipping parts that are usually skipped in pug runs, as these events are intended for those who want to experiences the dungeons in full (at least once). Parties will be built together on the day of the event based on how many people show up, and we hope to pair up inexperienced people with experienced ones. Anyone willing to be a party leader to show newer players through a dungeon is more than welcome! (Teamspeak voice is required for that role )
We'll be using the "LFG/LFR" Group Channel on TS to meet up and set up our groups!

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This event repeats every 30 years until 30/03/17


Time: 15:45 UTC | 16:45 CET
TeamSpeak: Optional but nice if you can join us there ^^
Coordinator: @Lelling
Tyria is full of dangers, and heroes are called upon to cleanse those dangers! We are those heroes! Let us charge and rid the world of various centaur lords, svanir shamans, and monsters from other worlds!
This is a relaxed event, and it includes shenanigans, running around, and killing stuff while chatting with a nice music bot in the background. You can also drop by any time to chat without even joining us in-game! We can do some boss achievements if people need them, but overall it's just a nice place to chat and get loot. We might also get some achievements on the way! You can join us at any time during the three-hour event. We'll be wrapping up with the 20:00 Tequatl, ending just in time for Triple Trouble!
16:45 - Gathering at Shadow Behemoth
17:00 - The Shatterer
17:20 - Ley Line Anomaly
17:30 - Modniir Ulgoth
17:45 - Fire Elemental
18:00 - Golem Mark II
18:15 - Great Jungle Wurm (Caledon Forest)
18:30 - Claw Of Jormag
18:45 - Shadow Behemoth
19:00 - Karka Queen -> Admiral Taidha Covington
19:15 - Svanir Shaman Chief
19:30 - Megadestroyer
20:00 - Tequatl (gathering starts at 19:45)

After Tequatl dies, we can move over to the Triple Trouble channel for the Evolved Jungle Wurm (Triple Trouble)!

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This event repeats every 30 years forever


Event details
Time: 16:10
TeamSpeak: Optional
With Mordremoths death and the shattering Bloodstone many strange events have started to pop up around Tryia. From increased Bandit activity to Ley-line Anomalies the Heros of Tyria must rise up to the challenge and keep the world from spiraling out of control.   
 

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At OpenCommunity we've realised that Bloodtide Coast deserves to be safe all the time, not just once a day, and therefore we shall attempt 24 HOURS OF WURM!! All 6 Evolved Jungle Wurm spawns between Friday and Saturday will be attempted, with the intention of killing all, and perhaps raise some money for the Meningitis Research Foundation in the process. 
Each Spawn has its own event on the calendar, in your local time, and we're going to need your support for this to happen so please come along and support the attempt!

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Event details
Time: 00:20 UTC, 01:20 CET
TeamSpeak: Required
At OpenCommunity we've realised that Bloodtide Coast deserves to be safe all the time, not just once a day, therefore we shall attempt 24 HOURS OF WURM!! All 6 Evolved Jungle Wurm spawns between Friday and Saturday will be attempted, with the intention of killing all, and perhaps raise some money for the Meningitis Research Foundation in the process. 
The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.

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Event details
Time: 03:20 UTC, 04:20 CET
TeamSpeak: Required
At OpenCommunity we've realised that Bloodtide Coast deserves to be safe all the time, not just once a day, therefore we shall attempt 24 HOURS OF WURM!! All 6 Evolved Jungle Wurm spawns between Friday and Saturday will be attempted, with the intention of killing all, and perhaps raise some money for the Meningitis Research Foundation in the process. 
The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.

Event details

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Event details
Time: 07:20 UTC, 08:20 CET
TeamSpeak: Required
At OpenCommunity we've realised that Bloodtide Coast deserves to be safe all the time, not just once a day, therefore we shall attempt 24 HOURS OF WURM!! All 6 Evolved Jungle Wurm spawns between Friday and Saturday will be attempted, with the intention of killing all, and perhaps raise some money for the Meningitis Research Foundation in the process. 
The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.

Event details

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Event details
Time: 11:50 UTC, 12:50 CET
TeamSpeak: Required
At OpenCommunity we've realised that Bloodtide Coast deserves to be safe all the time, not just once a day, therefore we shall attempt 24 HOURS OF WURM!! All 6 Evolved Jungle Wurm spawns between Friday and Saturday will be attempted, with the intention of killing all, and perhaps raise some money for the Meningitis Research Foundation in the process. 
The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.

Event details

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Event details
Time: 17:10 UTC | 18:10 CET
TeamSpeak: Optional
Centuries ago, the Forgotten magically erected Tarir to hold and nurture the artifacts Glint would leave behind. Now, Tarir is in danger. Heroes of Tyria must rise up to defend it before it is too late! 
The Battle for Tarir is an event chain in the Auric Basin map. It's a battle fought on four fronts, which have to be taken down simultaneously. Requiring coordination and cooperation, the event is a moderate challenge suitable for any type of player.
 
Requirements:
Level 80 character All Waypoints in the map

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Teamspeak

We have an open Teamspeak, which can be freely used by guests in need of a practical voice communication solution.

Address: ts.theopencommunity.org

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