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Danbog

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Everything posted by Danbog

  1. until
    TeamSpeak: Optional Those quaggans have hidden in all sorts of places around Tyria! Find them!
  2. until
    The new and reborn Shatterer descends upon Blazreridge Steppes, seeking opposition! We are that opposition! Join The Sentinels and The Vigil in their fight against Kralkatorrik's champion! The reworked Shatterer comes with all new fight mechanics (including a defiance bar and gliding platforms) and a bunch of lovely achievements. The fight itself is of moderate difficulty, but with a bit of coordination, we should have no problems with it.
  3. until
    TeamSpeak: Required What good's a community event when the community doesn't get to decide what we're going to do? Let's take a vote and do something fun!
  4. until
    TeamSpeak: Optional Verdant Brink is the first of the four maps in Heart of Thorns. This map is the begin of the long rally of the Pack to fight back Modremoth and make him pay for what he did against the Pack fleet. So welcome and be ready to get in the Greenhill and rally the Pact or we will fail and Tyria will fall under Modremoth. Requirement: 1.Heart of Thorns Expansions 2. Level 80 character 3. Basic Gliding Mastery
  5. until
    TeamSpeak: Optional Centuries ago, the Forgotten magically erected Tarir to hold and nurture the artifacts Glint would leave behind. Now, Tarir is in danger. Heroes of Tyria must rise up to defend it before it is too late! The Battle for Tarir is an event chain in the Auric Basin map. It's a battle fought on four fronts, which have to be taken down simultaneously. Requiring coordination and cooperation, the event is a moderate challenge suitable for any type of player. Event Requirements: 1. A level 80 character 2. Heart of Thorns (Auric Basin map reached)
  6. until
    Level requirement: 66 (80 recommended) Location: Sparkfly Fen Zhaitan's champion, Tequatl, terrorizes Sparkfly Fen. The Hylek and Vigil forces have banded together to protect the coast and fight off the encroaching undead! The event features a world boss of moderate difficulty. Three to four teams defend the special objectives while fighting the boss in several phases.
  7. until
    TeamSpeak: Optional After we find the commanders we can get them to help us get some World Boss kills. Tyria is full of dangers, and heroes are called upon to cleanse those dangers! We are those heroes! Let us charge and rid the world of various Centaur lords, Svanir shamans, and monsters from other worlds! WORLD BOSS TRAIN TIMES: 23:30 - Gathering at Megadestroyer 23:45 - Shadow Behemoth 00:00 - The Shatterer 00:15 - Frozen Maw 00:30 - Modnirr Ulgoth 00:45 - Fire Elemental 1:00 - Karka Queen/Golem Mark 2 1:15 - Jungle Wurm
  8. until
    TeamSpeak: Required Level Requirements: N/A Location: Secret The first "non TT event" is Hide and Seek! Find the commanders as we sneak around the world of Tyria in this fun event and win a prize!
  9. until
    Time: 19:20 UTC, 21:20 CEST TeamSpeak: Required The Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
  10. until
    Time: 19:20 UTC, 21:20 CEST TeamSpeak: Required The Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
  11. With this Living Story update our commanders & community members will be taking a 1-day break from events to enjoy the new content, but don't forget to join us for our 24-hour Triple Trouble on the 28th and 29th for a ton of events and Wurm Slaying!
  12. until
    Time: 19:20 UTC, 21:20 CEST TeamSpeak: Required The Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to a large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
  13. until
    TeamSpeak: Required Time: 21:00 CEST, 19:00 UTC The Triple Trouble Team will be undertaking the challenge of running 24 hours of Triple Trouble for the second time this year. The event kicks off from Late Wurm on the 28th to late Wurm on the 29th - meaning we'll be killing every single Triple Trouble spawn in this time! This is a pretty tall order, so we'd love for as many people as possible to join us for the attempt, particularly for the late night Wurms if you can! The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to a large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
  14. until
    Time: 15:30 CEST The Silverwastes map features a map-wide meta event of capturing forts and holding them while the Pact prepares the assault to the final boss in the zone. The relatively low difficulty & high loot ratios make for a relaxed community event. We are going to be doing the Full event + Chest Farm + Jumping Puzzle + Legendary Mob Hunt !!! Requirements: A level 80 Character Camp Resolve Waypoint [&BH8HAAA=]
  15. until
    Time: 16:10 CEST With Mordremoths death and the shattering Bloodstone many strange events have started to pop up around Tryia. From increased Bandit activity to Ley-line Anomalies the Heros of Tyria must rise up to the challenge and keep the world from spiraling out of control.
  16. until
    Time: 16:10 CEST With Mordremoths death and the shattering Bloodstone many strange events have started to pop up around Tryia. From increased Bandit activity to Ley-line Anomalies the Heros of Tyria must rise up to the challenge and keep the world from spiraling out of control.
  17. until
    Time: 16:10 CEST With Mordremoth's death and the shattering Bloodstone many strange events have started to pop up around Tryia. From increased Bandit activity to Ley-line Anomalies, the Heros of Tyria must rise up to the challenge and keep the world from spiraling out of control.
  18. until
    Time: 16:30 UTC / 18:30 CEST TeamSpeak: Optional We venture further into the jungle into the Tangled Depths. As we put pressure on Mordremoth, we also have to fight an unexpected enemy, with the help of some unexpected allies. Tangled Depths is a large-scale four lane event requiring a lot of effort and coordination. There are few who have conquered it, and we intend to be one of them! Join the fray and become legend! Event Requirements: A level 80 character Heart of Thorns (Tangled Depths map reached)
  19. until
    Time: 15:00 UTC / 17:00 CEST to 18:45 UTC / 20:45 CEST Teamspeak: Optional The Pact is preparing for an assault against Mordremoth's minions! The threat is known, and the target is set. The Vinewrath must be destroyed! The Silverwastes map features a map-wide meta event of capturing forts and holding them while the Pact prepares the assault to the final boss in the zone. The relatively low difficulty & high loot ratios make for a relaxed community event. Requirements: A level 80 Character Camp Resolve Waypoint [&BH8HAAA=]
  20. Danbog

    Dry Top

    until
    Time: 16:40 UTC, 18:40 CEST TeamSpeak: Optional After their sabotage-induced crash, the Zephyrites are stuck in Dry Top and looking for aid. We must help them recover and hold their ground against the perils of the desert. Dry Top features a map-wide meta event with tons of smaller events which must all be completed in order to get the highest reward tier, meaning the merchants on the map will offer better items at lower prices.
  21. until
    Time: 16:30 UTC / 18:30 CEST TeamSpeak: Optional We venture further into the jungle into the Tangled Depths. As we put pressure on Mordremoth, we also have to fight an unexpected enemy, with the help of some unexpected allies. Tangled Depths is a large-scale four lane event requiring a lot of effort and coordination. There are few who have conquered it, and we intend to be one of them! Join the fray and become legend! Event Requirements: A level 80 character Heart of Thorns (Tangled Depths map reached)
  22. until
    Time: 15:10 UTC / 17:10 CEST TeamSpeak: Optional Centuries ago, the Forgotten magically erected Tarir to hold and nurture the artifacts Glint would leave behind. Now, Tarir is in danger. Heroes of Tyria must rise up to defend it before it is too late! The Battle for Tarir is an event chain in the Auric Basin map. It's a battle fought on four fronts, which have to be taken down simultaneously. Requiring coordination and cooperation, the event is a moderate challenge suitable for any type of player. Event Requirements: A level 80 character Heart of Thorns (Auric Basin map reached)
  23. until
    Event details Time: 16:10 TeamSpeak: Optional With Mordremoths death and the shattering Bloodstone many strange events have started to pop up around Tryia. From increased Bandit activity to Ley-line Anomalies the Heros of Tyria must rise up to the challenge and keep the world from spiraling out of control.
  24. until
    Event details Time: 17:10 UTC | 18:10 CET TeamSpeak: Optional Centuries ago, the Forgotten magically erected Tarir to hold and nurture the artifacts Glint would leave behind. Now, Tarir is in danger. Heroes of Tyria must rise up to defend it before it is too late! The Battle for Tarir is an event chain in the Auric Basin map. It's a battle fought on four fronts, which have to be taken down simultaneously. Requiring coordination and cooperation, the event is a moderate challenge suitable for any type of player. Requirements: Level 80 character All Waypoints in the map

Teamspeak

We have an open Teamspeak, which can be freely used by guests in need of a practical voice communication solution.

Address: ts.theopencommunity.org

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