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rune

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About rune

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  1. rune

    Minecraft Ideas & Suggestions thread

    Hmm, I feel like I should explain some stuffs It runs the check per chunk. This can't be changed, and it means one has to dedicate more space if one wants to have more persistent animals (which kinda makes sense as far as real-life analogy goes). People will often have the maximum allowed number of mobs per chunk because that's the state this mod is trying to enforce. The mod has a command that straight out tells those limits to the player. It's also trivial to test for them due to how the mod works (it doesn't actively prevent animals from breeding). IMO this should be a publicly accessible information so people don't constantly ask where their animals went. Here's how this is set up on mcpublic (IIRC): upon chunk unload, all except X animals of a given type get removed. To offset for this change and make farming viable again, passive mobs grow up in 10 seconds and drop like 3x the amount of resources they normally do. The approach promoted by the admins is to breed the animals, wait a bit, and kill them for drops. People can still have their free range chickens, they just have to have an actual range.
  2. rune

    Aerial photography & video

    Thanks! I'm hoping to get some more as autumn progresses, things are going to look great with all the colorful trees and leaves scattered everywhere ^^
  3. rune

    Minecraft Ideas & Suggestions thread

    The functionality of the plugin is easily googled so it's not like people can't go and find out. That said, I can't come up with any viable exploit model related to passive mobs. The only way to grief others would be to put passive mobs underground or in the air, in the same chunk the original pen is. And even this is dubious at best, since AFAIK MobLimiter doesn't prioritize by elevation, so eventually, due to the nature of random distribution, the griefer's mobs will be despawned if the original player keeps breeding theirs. Way too much work when the griefer can just kill the animals and be on their way. To my knowledge, this scenario never happened on mcpublic servers where MobLimiter was used extensively. And it's not like you want to deal with griefers by withholding information and hoping they won't cause as much harm. Just ban them and /lb player griefer followed by /lb rollback
  4. Finally got a decent drone with a nice camera, was totally worth it Here's some shots from this summer.
  5. rune

    Cool places & constructions on the OC server!

    There's now an end portal in the +/+ quadrant! Coords are 970 2157
  6. rune

    Minecraft Ideas & Suggestions thread

    After we get to have spigot: MobLimiter plugin (only leaves a configurable number of mobs per type per chunk on unload), and configure passive mob drops to give more per mob so people aren't as encouraged to breed hundreds of them for basic resources. Right now you can feel the difference in tick rate when people who have a lot of animals bred log on/off. (I realize I also have some, it could be avoided if passive mob drops were increased. This isn't aimed at anyone specific, it's just Minecraft performance being derp.) Also regarding server mods: those would require clients to have those mods, too. This includes third-party launchers. Based on my experience with the modding scene (modders destroying worlds when another mod is ran in parallel, putting in code that bans specific players from servers, various malware, lame DRM and other childish stuff), I strongly oppose to 1. requiring people to install launchers that send various data to third parties or 2. run any mods that aren't built at install time from open source code. Also if you're looking for some performance/QoL mods, this repo has some. They're all open source. For starters, all this is just one mod.
  7. rune

    "All We Can Kill" Run

    rune.9572 Any of: condi/power BS, condi slb, condi mirage, power dh, power weaver, power holo, power deadeye DPS please. ~Nasu
  8. I saw this on the wiki: https://wiki.guildwars2.com/wiki/Fractal_Console Basically it enables some cool effects like low gravity or nova transformation from mistlock sanctuary. It also works with mounts, for example by giving the griffon a (4x?)boost to the flap skill. It costs around 600g to craft from scratch, but I saw we already have some holo dancers so it should be cheaper. I can co-fund the crafting of missing holodancers. Interested?
  9. rune

    Xera

    rune.9572 spellbreaker power dps DPS: power deadeye or power DH I'd like you to come with a power Dragonhunter ~Nasu
  10. rune

    Deimos

    rune.9572 condi soulbeast
  11. rune

    Slothasor

    rune.9572 condi banner berserker / power banner spellbreaker (also non-banner DPS versions) condi soulbeast condi mirage power DH Edit: Any DPS, whatever you prefer
  12. rune

    Tyria Pride 2018! June 23rd & 24th!

    Sorry Rage, couldn't resist ^^ I'm just going to use this post for shameless image hosting to link in teamspeak since imgur converts everything to ugly compressed JPGs :v
  13. rune

    Tyria Pride 2018! June 23rd & 24th!

    New ones from today! /cheer (I like the quaggan in the middle): /dance: /rank:
  14. rune

    Screenshots!

    Turns out there's invisible water under Mistlock Sanctuary's invisible floor, and you can actually swim in it...
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